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2x2 Cll Algorithms Pdf Free

1 Jan 2000admin

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Tiraniya slov styuarta chejza chitatj. Jan 25, 2018 - CLL is a 2x2 method where you make a layer, and then orient and permute. Create PDF with GO2PDF for free, if you wish to remove this line,. May 16, 2010 - I know Anthony(speedcubing101.com) has really good cll algs for 2x2, but none that I can find in any place have them available for download.

Contents • • • • • • • • • Algorithms Note that all of these algorithms are written in the Western, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. () Click on an algorithm (not the camera icon) to watch an animation of it. U cases Name: U Occurence: Optimal moves:? HTM Description: Recognition: bar on top and bar on the side Algorithm: CLL CLL CLL CLL CLL T cases Name: T Occurence: Optimal moves:?

HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL L cases Name: L Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL S cases Name: S Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL -S cases Name: -S Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL H cases Name: H U Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL CLL Name: H D Occurence: Optimal moves:?

HTM Description: Recognition: Algorithm: CLL Name: H R Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL Name: H F Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL pi cases Name: pi Occurence: Optimal moves:? HTM Description: Recognition: Algorithm: CLL CLL CLL CLL CLL CLL (2x2x2) See also: • • • • • This page is a (incomplete). There may be suggestions on its.

2x2 cll algorithms pdf free trial

Orientation of the Last Layer These are the 57 orientation cases for the last layer and the algorithms I use for them. These algorithms appear EXACTLY as I perform them when I am solving the last layer, in speedcubing notation with rotations included in the algorithm. It should be noted that these are the algorithms that I find easiest to perform. However, you may find other algorithms better-suited for your own hands, so it is recommended to try many different algorithms for the same situation to find which one works best for your own style of cubing. In each diagram, yellow is the color of the upper face. A yellow 'bar' indicates that the last layer color is facing that direction in that location. Grey denotes that a particular piece is not oriented correctly.

If you'd like to know how I recognize OLLs, check out my. For a printable page of these algorithms, visit my. Please note that you will need Adobe Reader to access and print the printable page. Jump to: # Diagram Algorithm Comments 28 (M' U M) U2 (M' U M) The middle slices should be done with the left ring finger for M' and the left thumb for M. The (M' U M) group may take some getting used to. 57 (R U R' U') (M' U R U') Rw' There's nothing too fancy here.

The finger tricks used are pretty common. I do the slice turn as M' now because I think it's a little faster that way.